How Probabilities Are Determined

Section 7-1

Activity Name Activity Description
Racing Game with One Die Students set conditions for a virtual auto race based on the rolling of a die. Students can then use the applet to observe individual races or to accumulate experimental probability statistics from multiple races. Discussion can focus on determination of complex probabilities using experimental observation.
Racing Game with Two Dice Students use an outcome table to set conditions for a virtual race based on the rolling of two dice. Students can then use the applet to observe individual races or to determine the results from a set of races. Discussion can focus on determination of complex probabilities using experimental observation.
Crazy Choices Game Students represent simple chance games as theoretical probabilities by entering data on 'winning' and total outcomes. Students can then simulate a number of trial runs to generate experimental data and probabilities for comparison with theoretical values.
Spinner Students can adjust the number of sectors on a game spinner drawn by the applet, and then compare expected probabilities, calculated from percentage of spinner area, against experimental probabilities, calculated as a percentage of trial 'spins' initiated by the student.
Adjustable Spinner Students can adjust the number of sectors as well as the percentage covered by each sector to create a game spinner drawn by the applet. Students can then compare expected probabilities, calculated from percentage of spinner area, against experimental probabilities, calculated as a percentage of trial 'spins' initiated by the student.
Dice Table Students input a set of 'winning' conditions for multiple players in a dice rolling game. The applet charts the possible outcomes on a two dimensional chart. Students then determine the probability of winning for a given player as a ratio, reduced fraction, converted decimal and percent chance.
Marbles Students input conditions representing a sequence of trials whereby colored marbles are randomly drawn from a bag. The applet accumulates data on the outcomes of each trial simulation, providing theoretical and experimental probabilities for direct comparison.
Simple Monty Hall In the style of the TV program "Let's Make a Deal", students choose one of three doors, and then choose to 'stay' or 'switch' after a second door is revealed as a 'losing' choice. The applet compiles experimental probabilities on the value of the 'stay' or 'switch' choice.
Generalized Monty Hall Students select conditions for a series of "Let's Make a Deal" trials. The applet provides experimental data for 'number of wins' for a given set of trial simulations.
Advanced Monty Hall Students select conditions for a "Let's Make a Deal"-style game, and can play individual trials of the game. The applet compiles experimental probabilities on the 'stay' or 'switch' choice given the number of doors in the particular game.